Welcome¶
The welcome plugin will welcome players that join the game server.
You can define different messages that will be sent privately to players depending on if it is the first time the player joins the server of if he is a registered player.
Also you can define announcement messages that are broadcasted to all players when a player joins for the first time or if he is a registered player.
Finally you can allow players to define their own custom announcement message that will be displayed to all on joining the server. This custom greeting is to be set with the !greeting command.
Note
The plugin won’t welcome anyone in the 5 first minutes after B3 started.
Configuration¶
Commands¶
Settings¶
welcome_first¶
Define if private message welcoming first time players will be sent.
- expected values
yes
orno
- default value
yes
welcome_newb¶
Define if private message welcoming newbie players will be sent.
- expected values
yes
orno
- default value
yes
welcome_user¶
Define if private message welcoming registered players will be sent.
- expected values
yes
orno
- default value
yes
announce_first¶
Define if a message welcoming first time players will be broadcasted.
- expected values
yes
orno
- default value
yes
announce_user¶
Define if a message welcoming registered players will be broadcasted.
- expected values
yes
orno
- default value
yes
show_user_greeting¶
Define if players custom greeting message will be broadcasted.
- expected values
yes
orno
- default value
yes
newb_connections¶
Define the maximum number of connections above which a non registered player won’t be considered a newbie anymore.
- expected values
- integer greater than 0
- default value
15
delay¶
Define the delay in second after which the welcome message will be sent when a player connects.
- expected values
- integer greater than 0
- default value
30
min_gap¶
Define the duration in seconds the bot must wait before welcoming a player again.
i.e.: if you set min_gap to 3600 seconds (one hour) then the bot will not welcome a player more than once per hour.
- expected values
- integer greater than 0
- default value
3600
messages¶
first¶
Define the message to sent privately to joining first time players.
The text can contain placeholders that will be replaced just before sending the message.
- expected values
- text
- default value
^7Welcome $name^7, this must be your first visit, you are player ^3#$id. Type !help for help
newb¶
Define the message to sent privately to joining newbie players. Newbie players are players with less than newb_connections connections.
The text can contain placeholders that will be replaced just before sending the message.
- expected values
- text
- default value
^7[^2Authed^7] Welcome back $name ^7[^3@$id^7], last visit ^3$lastVisit. Type !register in chat to register. Type !help for help
user¶
Define the message to sent privately to joining registered players.
The text can contain placeholders that will be replaced just before sending the message.
- expected values
- text
- default value
^7[^2Authed^7] Welcome back $name ^7[^3@$id^7], last visit ^3$lastVisit^7, you're a ^2$group^7, played $connections times
announce_first¶
Define the message to broadcast when a first time player joins.
The text can contain placeholders that will be replaced just before sending the message.
- expected values
- text
- default value
^7Everyone welcome $name^7, player number ^3#$id^7, to the server
announce_user¶
Define the message to broadcast when a registered player joins.
The text can contain placeholders that will be replaced just before sending the message.
- expected values
- text
- default value
^7Everyone welcome back $name^7, player number ^3#$id^7, to the server, played $connections times
greeting¶
Define the message to broadcast when a player having defined a custom greeting message with the !greeting joins.
The text can contain the following placeholders that will be replaced just before sending the message:
placeholder | replacement |
---|---|
$name | the name of the joining player |
$maxLevel | the level of the joining player |
$group | the group of the joining player |
$connections | the number of connections the joining player already made on that server |
- expected values
- text with a special placeholder
$greeting
which will get replaced with the player custom greeting message. - default value
^7$name^7 joined: $greeting
greeting_empty¶
Feedback message for the !greeting command.
- expected values
- text
- default value
^7You have no greeting set
greeting_yours¶
Feedback message for the !greeting command.
- expected values
- text with a
%s
placeholder which will get replaced by the current user custom greeting message. - default value
^7Your greeting is %s
greeting_bad¶
Feedback message for the !greeting command.
- expected values
- text with a
%s
placeholder which will get replaced with details on what went wrong. - default value
^7Greeting is not formatted properly: %s
greeting_changed¶
Feedback message for the !greeting command.
- expected values
- text with a
%s
placeholder which will get replaced by the new user custom greeting message. - default value
^7Greeting changed to: %s
greeting_cleared¶
Feedback message for the !greeting command.
- expected values
- text
- default value
^7Greeting cleared
Placeholders¶
The text can contain the following placeholders that will be replaced just before sending the message:
placeholder | replacement |
---|---|
$name | the name of the joining player |
$id | the B3 id number of the joining player |
$group | the group of the joining player |
$level | the group level of the joining player |
$lastVisit | the date / time of the last connection of the joining player |
$connections | the number of connections the joining player already made on that server |
Commands¶
greeting¶
The !greeting command allows players to set / clear their custom greeting message.
default required level
mod
usage
!greeting
Shows the current player’s custom greeting message.
!greeting <message>
Sets <player> as the new player’s custom greeting message.
!greeting none
Clears the player’s custom greeting message.